Norbert Wiener’s God and Golem, Inc. is a discussion that almost touches upon the confrontation between science and religion. The reason it doesn’t quite manage this is because it is restricted to the field of cybernetics — the science of communication and control — and the resulting exposition deals with the relation between man and machine, which is no longer as relevant as it was around fifty years ago.
Wiener’s argument is an aggregation of ideas that deal with three major aspects of machines -
- Machines that learn
- Machines that reproduce
- Co-ordination of man and machine
Learning, says Wiener, is something that makes sense only when applied to a problem that cannot be completely understood in a reasonable amount of time. Take a game of chess, for instance. If combinatorial explosion did not prevent us from predicting every possible set of moves, we would be unconquerable as opponents, and there would be no scope for learning from past games. If the omnipotent God were to play a game of chess with a mere man, what chance would the mortal have? None, because every move of his would have been precalculated and the result would have been inevitable. What then is the purpose of the game? It is nothing but a charade, and for the purposes of discussion, it is of little use. It is therefore necessary to avoid the notion of infinities such as omniscience.
Machines learn. There are computers that play chess, and do a lot many other things efficiently. These machines can lose a game once, yet avoid doing so again; this is the process of feedback associated with learning. But, quite contrary to this spirit, he questions the idea that machines can be given exclusive decision-making authority, arguing that humans are the sole judges of what is right, and no amount of learning can fully understand this. True, a machine remains a machine, and morality is defined by its association with the human factor, but to shy away from speaking of man and machine in the same breath is unnecessary in this era. We live in a world of technology, and technology is synonymous with machines; the protest of religion against mechanization is not fatal for the pioneer.
The process of reproduction in machines is curious, because Wiener sees it as duplication with variation. Not only is the duplication a necessity, but so is the variation, although there may be variations within the variations. Indeed, this is phylogenetic or racial learning, if we assume that variations improve our operational abilities. Again, we have the ethical question before us — does man dare play the role of God? God made man in His image, and he made the machine in his, thereby displaying his arrogance and defiance towards the Divine. I don’t believe this view is supported by many other cultures — Hinduism speaks of God as the eternal Self, immutable, formless and blissful — so I don’t think it lends itself to deeper analysis. And even if it did, ethics is an issue that can only be judged by its times; it evolves the way language does — wrong usages are accepted once the novelty wears off.
Finally, there is the issue of co-ordination or interfacing between man and machine. Modern technology can replace parts of the body with mechanical devices that serve the purpose, and technology of the future will be capable of doing more. Do what you best, says Wiener, and let the machine what it can do best. Wiener prefers to consider humans superior to machines, apparently, although there is a reason for not doing so. Superiority, or the lack thereof, is necessarily a human perspective rather than an absolute notion, so opinion is a factor that counts. But from a purely Darwinian point-of-view, the survival of the fittest can be understood as the fight for survival of the individual rather than a race. If the help of machines will ensure victory, then that is the route to be taken. If machines learn to defeat the humans and take their place as the dominant race, then that is what we call evolution, because learning is indeed the crux of the evolutionary process.
In summary, Wiener sees a world built upon a large number of simple rules, a problem that can be solved with appropriate programming, but I doubt if things could be that easy. I see the rules of the game as something akin to Mandelbrot’s fractals, non-linear, interdependent, ever-changing and hauntingly mysterious in its intricacy.